Literatura

Po polsku

  • Folko A., 2008. Tworzenie gier nie tylko dla orłów (cykl artykułów). [link]
  • Skałba M., 2014. Naprawdę ciekawa gra. Delta 04/2014. [link]
  • Stajszczak M. 2009. Poradnik dla twórców gier  (cykl 26 artykułów). [link]
  • Stajszczak M. 2015. Matematyka w grach (cykl artykułów).  [link]

Po angielsku

  • Adams E., Dormans J., 2012. Game Mechanics: Advanced Game Design (Voices That Matter). New Riders.
  • Birdwell K., 1999. The Cabal: Valve’s Design Process For Creating Half-Life. [link]
  • Brathwaite B.L., Schreiber I., 2008. Challenges for Games Designers: Non-Digital Exercises for Video Game Designers. CreateSpace Independent Publishing Platform.
  • Costikyan G., Davidson D., 2011. Tabletop: analog game design. ETC Press, Pittsburg. [link]
  • Costikyan G., 2002. I Have No Words & I Must Design: Toward a Critical Vocabulary for Games [in:] Computer Games and Digital Cultures Conference Proceedings. Tampere University Press.[link]
  • Elias G. S., Garfield, R., Gutschera, K. R., 2012. Characteristics of Games, MIT Press, Cambridge, MA.
  • Fullerton T., 2014. Game design workshop: a playcentric approach to creating innovative games, 3rd edition. ed. CRC Press/Taylor & Francis, Boca Raton.
  • Ham E., 2016. Tabletop Game Design for Video Game Designers.
  • Koster R., Wright, W., Theory of Fun for Game Design. Sebastopol, 2nd ed. ed. O’Reilly, Sebastopol, CA.
  • Lopez M., 2006. Gameplay Design Fundamentals: Gameplay Progression. [link]
  • Lowder J., 2013. Family Games: The 100 Best. Green Ronin, Seattle, WA.
  • Lowder J., 2013. Hobby Games: The 100 Best. Green Ronin, Seattle, WA.
  • Marsden J., 2013. Designing An Awesome Video Game. [link]
  • Nicholson S., 2011. Making Gameplay Matter: Designing Modern Educational Tabletop Games. Knowledge Quest 40, Issue 1 (September–October 2011): p. 60–65.[link]
  • Rosewater M., 2011. A Roseanne by Any Other Name [in:] „Making Magic” [link]
  • Schell J., 2015. The Art of Game Design: A Book of Lenses, Second edition. ed. CRC Press, Boca Raton.
  • Selinker M., Ernest, J., 2012. The Kobold Guide to Board Game Design. Open Design LLC, Kirkland.
  • Sylvester T., 2013. Designing games: a guide to engineering experiences. First edition. ed. O’Reilly, Sebastopol, CA.
  • Tinsman B., 2002. The game inventor’s guidebook. Krause Publications, Iola.
  • Woods S., 2012. Eurogames: the design, culture and play of modern European board games. McFarland & Co, Jefferson, N.C .